Remote Job Description

The Senior VFX Artist will independently produce and deliver a wide range of high-quality visual effects through any stage of the production process in respect of the project’s technical and artistic constraints. You will guide and mentor junior artists while being a known resource for VFX art and best practices.

Essential Functions/Responsibilities

  • Conceptualize, design, and create stunning in-game visual effects (including modeling, texturing, animating, lighting, shaders, etc.) using available tools in Unity
  • Work collaboratively with game designers and engineers to understand gameplay requirements and to effectively communicate gameplay mechanics to the player within the constraints of the engine
  • Work with the art team to define a consistent style for VFX and to ensure the quality of the assets for all aspects of the project
  • Ensure that VFX assets are built efficiently and within game constraints and given timelines
  • Provide creative and innovative solutions to technical art problems and/or restrictions
  • Develop tools & refine pipelines for the art production process, including batching and automation
  • Assist in scoping work for on time milestone deliveries
  • Guide and mentor other team members
  • Generate turnarounds, and material callouts to aid in asset creation
  • Exemplify reliability, accountability, and professionalism in all work-related interactions
  • Help guide or lead cross-disciplinary dialogs to drive features from initial concept to completion
  • Lead by example, creating a strong sense of purpose and community, and promoting a culture of excellence
  • Manage shared library of assets and documentation for VFX
  • Partner with Art Director to drive best practices for VFX 

Skills and Abilities

  • Strong artistic skills and understanding of traditional art and animation principles
  • Ability to create fully optimized and hyper realistic in-game VFX for a wide range of system requirements
  • Positive attitude with the ability to give and receive constructive feedback
  • Excellent organization, communication, and attention to detail
  • Able to manage multiple, competing tasks and be self-directed to meet deadlines in a quickly evolving environment
  • Ability to write scripts and actions to create VFX
  • Strong desire to iterate and improve on inefficient processes

Education and Experience

  •  3 years’ experience creating real-time special VFX for video games
  • Experience creating VFX in Unity
  • Experience working with Photoshop, 3D applications (Maya or 3D Studio Max) and particle editors, as well as AfterEffects or similar programs for pre-visualizing VFX
  • Advanced knowledge of most game development tools and ability to master proprietary tools and Date Created: 5/28/21 development processes
  • Experience with traditional 2D animated VFX
  • Experience or knowledge of repository tools (Git, SVN…)
  • Experience with JIRA or other project management software

Position Type/Expected Hours of Work

  • Our core hours are 10am to 6:00pm cst, which means you should be available for meetings etc. during this time.
Other Duties: 
Please note this job description is not designed to cover or contain a comprehensive listing of activities, duties or responsibilities that are required of the employee for this job. Duties, responsibilities, and activities may change at any time with or without notice.